Combat Tables — To Hit

Attack Modifiers

Aim Time Modifiers

Range is in yards. At0/At1/At2/At4/At6/At8 = seconds of aim time.

CategoryVariantRange (yds)At0At1At2At4At6At8
PistolShort5 + .5L0+2+3
PistolMedium10 + .5L0+2+4
PistolHeavy15 + .5L-1+2+4+5
PistolCustom17 + L0+2+4+5+6
PistolHeavy Custom18 + L-1+1+3+4+5+6
Carbine & SMGShort w/Stock30 + L-30+2+4+5
Carbine & SMGw/o Stock10 + .5L-20+2
Carbine & SMGLong w/Stock40 + L-4-1+2+5+6
Carbine & SMGw/o Stock (long)20 + .5L-20+2
Riflew/ Stock50 + L-5-1+2+5+6+7
Riflew/o Stock30 + L-4-1+2
RifleBipod70 + 1.5L-7-30+3+6+10
RifleSniper60 + 2L-6-20+3+6+8
RifleSniper on Bipod120 + 3L-10-4-1+3+7+13
RifleHeavy Sniper30 + 3L-13-6-2
RifleHeavy Sniper on Bipod200 + 5L-16-6-2+2+7+12
ShotgunPistol Sawed-Off10 + L-20+2
ShotgunScatter Gun10 + L-30+3+4
ShotgunPistol Grip30 + L-30+2
ShotgunBullpup40 + L-30+3+4
ShotgunCombat w/ Stock40 + L-4-1+3+4
ShotgunLong Barrel50 + 1.5L-6-2+3+4+5
Sight Options*Aim Point00+1+2+2+2+2
Sight Options*Scope Low Power00+1+2+3+3+3
Sight Options*Scope High Power-10+1+2+4+5
Sight Options*Laser Sight+1+2+2+2+2+2
Sight Options*Advanced Aiming System-1+2+3+4+5+6
Sight Options*Gun Camera0+1+2+3+3+3
Sight Options*Smart Gun+3+3+3+3+3+3
Machinegun*SAW60 + 2L-6-20+3
Machinegun*SAW on Bipod100 + 3L-8-3+1+5+7
Machinegun*MG50 + 2L-8-30+2
Machinegun*MG on Bipod120 + 3L-10-40+4+6
Machinegun*MG Steady80 + 3L-6-1+1+2*+3*
Machinegun*HMG on Tripod200 + 4L-18-4-1+3+4
Machinegun*HMG Steady75 + 3L-8-20+2*+3*+4*
GL, RL, & RC*GL75 + 3L-6-30+1+2+3
GL, RL, & RC*Rifle Borne GL60 + 3L-9-4-10+1
GL, RL, & RC*Rifle Borne RC100 + 4L-9-40+2+3
GL, RL, & RC*Tube Type (RPG)120 + 4L-12-5-20+2+3
Armor BorneMain 400 lbs.+300 + 5L-30-12-4-2-10
Armor BorneHeavy 200 lbs.+250 + 5L-18-5-2+1+3+5
Armor BorneHeavy 1 Handed160 + 4L-24-8-30+1
Armor BorneMed. 100 lbs.+200 + 5L-12-40+3+5+6
Armor BorneMed. 1 Handed100 + 4L-16-5-1+1+3+4
Moto TurretsMain Turretas weapon-10-4-20+4+10
Moto TurretsHeavy Turretas weapon-8-2-2+1+5+10
Moto TurretsMed. Turretas weapon-6-10+3+6
Moto TurretsLight Turretas weapon-40+3+6

Called Shot Modifiers

DiameterModifier
2 in.-12
6 in.-8
1 ft.-5
2 ft.0
4 ft.+3
8 ft.+8
15 ft.+15

Gun Size Modifiers

ConditionModifierRecoil
Gun too big for shooter-2+1
Auto gun too big for shooter-4+1.5
Gun way too big for shooter-4+2
Auto gun way too big for shooter-6+2
Unfamiliar weapon type-2+0.5

Location Modifiers (Called Shot Targets)

LocationModifier
Eye-16
Head-8
Neck-12
Chest-5
Hand-10
Arm-6
Foot-9
Leg-4
Small Pistol-12
Medium Pistol-9
Large Pistol-7
SMG or Carbine-5
Long Gun-4

Multiple Locations Modifiers

LocationsModifierDie RollResult Ranges
Head, Shoulder, Arm-4D81–2, 3–5, 6–8
Head, Chest, Shoulder, Arm-3D121–2, 3–6, 7–9, 10–12
Head, Chest, Shoulder-4D101–2, 3–6, 7–10
Chest, Shoulder, Abdomen-3D101–4, 5–7, 8–10
Abdomen, Leg-3D81–4, 5–8

Movement Modifiers (Target / Shooter)

Speed (ft/sec)Target SidewaysTarget InlineShooter RunningShooter in Vehicle
2–5-20-1-1
6–10-3-1-3-1
11–20-4-2-5-2
21–30-6-3-8-3
31–60-8-4-12-4
61–90-12-6-16-6
91+-16-8-20-8

Position Modifiers — Ranged Combat

ConditionShooter PositionTarget Position
Treacherous Ground-(Combat Skill − Difficulty Level)Target Dodge − Level
At Side-4-1
At Back-10+1
Flying-2Moving Target
Falling-4Moving Target
High Ground / Above+1-1
Prone+1-4
Kneeling-2
Sitting-3
Engaged in Melee-5 Pistol / -10 SMG / -15 Long Gun-2 per attacker
Under Suppressive Fire-(Combat Skill − Suppressive Fire Level)Target Dodge − Level
Multiple Targets (same round)-1 per target
Blind-4, also no aim time+1

Position Modifiers — Melee Combat

ConditionAttacker PositionTarget Position
Treacherous Ground-(Combat Skill − Difficulty Level)
At Side-3+2
At Back-6+4
Flying-2-2
Falling-4-4
High Ground / Above+2-1
Prone-5+6
Kneeling-3+2
Sitting-2+2
Multiple Targets (same round)-1 per target

FA Shots Per Round and Shotgun Modifiers

EntryModifier
5–9+1
10–14+2
15–19+3
20–29+4
30++5
Buck Shot+2
Bird Shot+3
Flechette+4

Firing a weapon one-handed:

TypeSemi AutoThree Round BurstFull Auto
Pistol-1-2
Carbine & SMG-1-2-4
Rifle & Shotgun-3-4-6
SAW-4-5-8
MG, Hv. Rifle & GL-5-6-10

Range Modifiers (Optional Rule)

Range CategoryHit ModFA HitsDamage
Range − 2×R-4A/A90%
2×R − 3×R-8A/A80%
3×R − 4×R-121/370%
4×R − 6×R-16A/A60%
6×R − 8×R-201/550%
8×R − 10×R-241/640%

Hit Locations

Hit Location Table (Human / Character)

LocationDie RollDamage Mod
Head1–2×3
Chest3–6×2
Shoulder7–9×1
Abdomen10–13×1
Arm14–16×0.5
Leg17–20×0.5

Vehicle Hit Locations

LocationDie RollDamage ModEffect
Occupant1–3RerollRoll character hit location
ECU / Controls4–6×3Targeting/navigation impaired
Engines / Turbines7–9×2Power/speed reduced
Wheels / Stabilizers10–12×1Maneuverability reduced
Cargo13–15×1Cargo/equipment possibly damaged
Body16–20×0.5General structural integrity

Mech Hit Locations

LocationDie RollDamage ModEffect
Pilot Head1×3
Pilot Torso2–3×2
Pilot Shoulder4×1
Pilot Abdomen5×1
Pilot Arm6×0.5
Head Mechanical7–8×3 to armor
Torso Mechanical9–12×2 to armor
Arm Mechanical13–15×1 to armor
Leg Mechanical16–18×0.5 to armor
Weapon Hit19–20×1 to Weapon

LandMate Power Armor Hit Locations

LocationDie RollDamage Mod
Driver Head1×3
Driver Torso2–3×2
Driver Shoulder4×1
Driver Abdomen5×1
Driver Arm6×0.5
Head Mechanical7–8×3 to armor
Torso Mechanical9–12×2 to armor
Arm Mechanical13–15×1 to armor
Leg Mechanical16–19×0.5 to armor
Weapon Hit20×1 to Weapon