The Forge’s Hidden Secret

In the south side of the treacherous Dragon Flame Mountain, ancient secrets lie buried beneath the earth. A small but incredibly hard-to-find tunnel entrance beckons to those who seek the lost artistry of the Dwarves. This is no ordinary workshop; it is the forge where a master Modrigswerg Dwarf once crafted legendary artifacts and treasures.


The Troll Head Puzzle

The entryway is a dimly lit stone chamber, its walls adorned with rugged carvings depicting epic battles and dwarven craftsmanship. At the center stands a magnificent troll carving, larger than life, with a gaping mouth designed to move — showing a narrow gap between its stone teeth.

Near the base lie a broken glass bottle and a piece of flint.

The Riddle (in old dwarvish runes)

A timeless foe, an endless trend. A troll’s regrowth seeks to mend.

What can you use to end the fight, To your prowess and might?

To halt its strength, you must overcome Your fear of teeth and make the deed done.


Excerpt from Thraindor Stoneforge’s Journal

Entry: year 912 (410 Years Ago)

The rumblings of war grow louder with each passing day, and I find myself working tirelessly to complete the great golem for our king’s campaign against the Lizard Men. My health, however, continues to deteriorate, and this accursed cough shows no mercy.

Alas, my apprentice, young Calin, has not yet returned with the quality gem we need for the golem’s neurogem. He ventured deep into the caverns, promising to retrieve the finest stones from the heart of the earth.

The golem nears completion; its intricate mechanisms and enchanted runework shine as a testament to our craft. It will stand alongside our Dwarven kin, the Elves, and the Humans in the battle against the Lizard Men.


Treasure: Golden Braid of Sif

Item Type: Wondrous Item (Hair/Beard Accessory)

This intricately woven golden braid is adorned with tiny representations of Sif’s hammer and anvil.

Properties:

Discovered on the nearly mummified remains of a dwarf who had fallen from old scaffolding next to a colossal 12-foot golem machine.


The Golem Encounter

Ironclad Behemoth

Level: 16 | HP: 320 | AC: −2 | Attacks: 2 per round (2d6+10, 2d6+10)

Special Moves:

  1. Shoot Fist Attack (Short Range): 4d6+10 damage. The hand used is unusable next round.
  2. Brace and Double Fist Attack: Braces for 1 round, then delivers a double Fist Attack for 8d6+10. Bash and Stun Effect.
  3. Jump Slam Attack: Area-of-effect 2d6+10 in a 20-foot radius.
  4. Crazy Powerful Spin Attack: 4d6+10 to each adjacent target.

Damage Resistance: Requires +2 or higher magical weapon to damage effectively.

The Minigame: The Golem initiates a minigame where each player must write down their least favorite race. This determines its target enemy.

Sub-Golems Released

Once the Behemoth activates, its chest opens, releasing:

Reconnaissance Bird Golem | Level 8 | HP: 56 | AC: 4 | Flying (120 ft) | Dive bomb: 3d10

Crossbow-Armed Golem | Level 8 | HP: 64 | AC: 1 | Attack: 2/round (3d4, 3d4) | Special: Volley Barrage (8 bolts, 3d4 each, 1/day)

Demolitions Engineer Golem | Level 8 | HP: 72 | AC: 2 | Grenade Launcher (2d6, 10’ rad) or Fire Bomb Lob (4d6 fire, 10’ rad) | Special: Explosive Fury (2× damage, 20’ radius, 1/day)


Resolution

The Demolitions Engineer Golem hurls an explosive bomb at the barrels, igniting a cataclysmic chain reaction. A tremendous hole is blown open in the cave wall. Sunlight pours through.

Ironclad Behemoth: “The enemy is chosen. To the nearest city of [Race], we march! Destruction awaits!”

The ground trembles as the war machine starts moving. Savishtar — though harboring a personal disdain for humans — steps forward:

“You, interlopers, have disrupted the balance! Your choices have set this destructive course! But… it must be stopped. Prevent the Ironclad Behemoth from reaching the city, for our shared survival.”